#include "pPlayer.h"
#include "pWeb.h"


using namespace Tmpl8;

pPlayer::pPlayer(vector3 aPos, pWeb* aWeb) : pBody(0, aPos, 0, PMODE_DYNAMIC)
{
	AddCircle(vector3(), 20, mPhysics->GetMaterial("default"), 30);
	mWeb = aWeb;
}

pPlayer::~pPlayer(void)
{
	

}

void pPlayer::Tick()
{
	



}

